v0.10 released!


v0.10 is here with the most requested feature - Multi-Display support!

I’ve been researching how I’ll support multi-display since it’s actually my first time doing it. I have a lot of time since I quit my teaching job and once again start a dev job, which will start this May.

At first, I was forcing my game cameras to actually use two displays which somehow ruins the transparent window. I also tried forcing, in-game, the whole window size to be the same as the total multiple display dimensions. I realized that I can practically make the game’s window as wide as the combined width of displays and as long as it starts at the left-most display, this would work fine for the game. The problem is that Unity’s display information is not that sufficient to detect the orientation and order of displays. This prompted me to create another program to get the screen information and run the game according to it through command-line arguments. You’ll notice that there’s another program at the very top part of the game folder. This program acts as a runner of the actual game inside the bin folder. I don’t know if this is the right way to do this but hey, it works!

Localizing the game in this version is actually not in the plans although I’ve started translating the game. I already asked one of my best friends to translate the game into Japanese. He knows the language because he works at a Japanese company, which I think requires them to know the language. At the same time, when I checked the community posts, another user posted about helping in localizing the game. Since I already have the sheet with the partial translations, I eventually gave it out and moved the localization task to this version. You can check the localization sheet here. I’m actually grateful that other people want to contribute to this project of mine. <3

With that, here’s the summary of the changes for this version.

  • A one-time popup will appear when you run the game. This is so that you can choose the initial language and display you want to use for the game.
  • Multiple Display Support
  • Localized the game. Currently, only English, Japanese, and Filipino are complete. Traditional Chinese is partially done but I haven’t found someone to translate for Indonesian.
  • Miko does not sleep forever now. She will wake up eventually and does her thing once again, like falling into lava. :x
  • I’ve changed the sound toggle function to let Miko stay in one place. She won’t move unless you toggle it off. This is suggested in this post. I’ll have to change the icon in probably the next version.
  • Fixed some bugs.

I’ve had some fun making this version and really quite excited about the next versions to come. If you want to see the plans for the game, you can go to this trello page.

Thank you so much for appreciating this project. If you have any suggestions or bug reports, don’t hesitate to post in the community section and I’ll gladly help you out. Thank you!

aka

Files

Holo Pets Installer.exe 87 MB
May 02, 2022
Holo Pets.zip 102 MB
May 02, 2022

Get Holo Pets

Comments

Log in with itch.io to leave a comment.

great update, thanks for bringing in the multi display support!

Thank you!